計(jì)算機(jī)設(shè)備名稱英語詞匯
為了幫助大家提高計(jì)算機(jī)水平,認(rèn)識更多計(jì)算機(jī)設(shè)備名稱英語詞匯,下面小編就給大家總結(jié)了一下計(jì)算機(jī)設(shè)備名稱英語詞匯。
計(jì)算機(jī)設(shè)備名稱英語詞匯1
1、CPU
3DNow!(3D no waiting)
ALU(Arithmetic Logic Unit,算術(shù)邏輯單元)
AGU(Address Generation Units,地址產(chǎn)成單元)
BGA(Ball Grid Array,球狀矩陣排列)
BHT(branch prediction table,分支預(yù)測表)
BPU(Branch Processing Unit,分支處理單元)
Brach Pediction(分支預(yù)測)
CMOS: (Complementary Metal Oxide Semiconductor,互補(bǔ)金屬氧化物半導(dǎo)體 )
CISC(Complex Instruction Set Computing,復(fù)雜指令集計(jì)算機(jī))
CLK(Clock Cycle,時鐘周期)
COB(Cache on board,板上集成緩存)
COD(Cache on Die,芯片內(nèi)集成緩存)
CPGA(Ceramic Pin Grid Array,陶瓷針型柵格陣列)
CPU(Center Processing Unit,中央處理器)
Data Forwarding(數(shù)據(jù)前送)
Decode(指令解碼)
DIB(Dual Independent Bus,雙獨(dú)立總線)
EC(Embedded Controller,嵌入式控制器)
Embedded Chips(嵌入式)
EPIC(explicitly parallel instruction code,并行指令代碼)
FADD(Floationg Point Addition,浮點(diǎn)加)
FCPGA(Flip Chip Pin Grid Array,反轉(zhuǎn)芯片針腳柵格陣列)
FDIV(Floationg Point Divide,浮點(diǎn)除)
FEMMS:(Fast Entry/Exit Multimedia State,快速進(jìn)入/退出多媒體狀態(tài))
FFT(fast Fourier transform,快速熱歐姆轉(zhuǎn)換)
FID(FID:Frequency identify,頻率鑒別號碼)
FIFO(First Input First Output,先入先出隊(duì)列)
flip-chip(芯片反轉(zhuǎn))
FLOP(Floating Point Operations Per Second,浮點(diǎn)操作/秒)
FMUL(Floationg Point Multiplication,浮點(diǎn)乘)
FPU(Float Point Unit,浮點(diǎn)運(yùn)算單元)
FSUB(Floationg Point Subtraction,浮點(diǎn)減)
GVPP(Generic Visual Perception Processor,常規(guī)視覺處理器)
HL-PBGA: 表面黏著,高耐熱、輕薄型塑膠球狀矩陣封裝IA(Intel Architecture,英特爾架構(gòu))
ICU(Instruction Control Unit,指令控制單元)
ID:(identify,鑒別號碼 )
IDF(Intel Developer Forum,英特爾開發(fā)者論壇)
IEU(Integer Execution Units,整數(shù)執(zhí)行單元)
IMM:( Intel Mobile Module, 英特爾移動模塊 )
Instructions Cache,指令緩存Instruction Coloring(指令分類)
IPC(Instructions Per Clock Cycle,指令/時鐘周期)
ISA(instruction set architecture,指令集架構(gòu))
KNI(Katmai New Instructions,Katmai新指令集,即SSE)
Latency(潛伏期)
LDT(Lightning Data Transport,閃電數(shù)據(jù)傳輸總線)
Local Interconnect(局域互連)
MESI(Modified, Exclusive, Shared, Invalid:修改、排除、共享、廢棄)
MMX(MultiMedia Extensions,多媒體擴(kuò)展指令集)
MMU(Multimedia Unit,多媒體單元)
MFLOPS(Million Floationg Point/Second,每秒百萬個浮點(diǎn)操作)
MHz(Million Hertz,兆赫茲)
MP(Multi-Processing,多重處理器架構(gòu))
MPS(MultiProcessor Specification,多重處理器規(guī)范)
MSRs(Model-Specific Registers,特別模塊寄存器)
NAOC(no-account OverClock,無效超頻)
NI:(Non-Intel,非英特爾 )
OLGA(Organic Land Grid Array,基板柵格陣列)
OoO(Out of Order,亂序執(zhí)行)
PGA: Pin-Grid Array(引腳網(wǎng)格陣列),耗電大Post-RISC PR(Performance Rate,性能比率)
PSN(Processor Serial numbers,處理器序列號)
PIB(Processor In a Box,盒裝處理器)
PPGA(Plastic Pin Grid Array,塑膠針狀矩陣封裝)
PQFP(Plastic Quad Flat Package,塑料方塊平面封裝)
RAW(Read after Write,寫后讀)
Register Contention(搶占寄存器)
Register Pressure(寄存器不足)
Register Renaming(寄存器重命名)
Remark(芯片頻率重標(biāo)識)
Resource contention(資源沖突)
Retirement(指令引退)
RISC(Reduced Instruction Set Computing,精簡指令集計(jì)算機(jī))
SEC:( Single Edge Connector,單邊連接器 )
Shallow-trench isolation(淺槽隔離)
SIMD(Single Instruction Multiple Data,單指令多數(shù)據(jù)流)
SiO2F(Fluorided Silicon Oxide,二氧氟化硅)
SMI(System Management Interrupt,系統(tǒng)管理中斷)
SMM(System Management Mode,系統(tǒng)管理模式)
SMP(Symmetric Multi-Processing,對稱式多重處理架構(gòu))
SOI: (Silicon-on-insulator,絕緣體硅片 )
SONC(System on a chip,系統(tǒng)集成芯片)
SPEC(System Performance Evaluation Corporation,系統(tǒng)性能評估測試)
SQRT(Square Root Calculations,平方根計(jì)算)
SSE(Streaming SIMD Extensions,單一指令多數(shù)據(jù)流擴(kuò)展)
Superscalar(超標(biāo)量體系結(jié)構(gòu))
TCP: Tape Carrier Package(薄膜封裝),發(fā)熱小Throughput(吞吐量)
TLB(Translate Look side Buffers,翻譯旁視緩沖器)
USWC(Uncacheabled Speculative Write Combination,無緩沖隨機(jī)聯(lián)合寫操作)
VALU(Vector Arithmetic Logic Unit,向量算術(shù)邏輯單元)
VLIW(Very Long Instruction Word,超長指令字)
VPU(Vector Permutate Unit,向量排列單元)
VPU(vector processing units,向量處理單元,即處理MMX、SSE等SIMD指令的地方)
計(jì)算機(jī)設(shè)備名稱英語詞匯2
2、主板
ADIMM(advanced Dual In-line Memory Modules,高級雙重內(nèi)嵌式內(nèi)存模塊)
AMR(Audio/Modem Riser;音效/調(diào)制解調(diào)器主機(jī)板附加直立插卡)
AHA(Accelerated Hub Architecture,加速中心架構(gòu))
ASK IR(Amplitude Shift Keyed Infra-Red,長波形可移動輸入紅外線)
ATX: AT Extend(擴(kuò)展型AT)
BIOS(Basic Input/Output System,基本輸入/輸出系統(tǒng))
CSE(Configuration Space Enable,可分配空間)
DB:(Device Bay,設(shè)備插架 )
DMI(Desktop Management Interface,桌面管理接口)
EB(Expansion Bus,擴(kuò)展總線)
EISA(Enhanced Industry Standard Architecture,增強(qiáng)形工業(yè)標(biāo)準(zhǔn)架構(gòu))
EMI(Electromagnetic Interference,電磁干擾)
ESCD(Extended System Configuration Data,可擴(kuò)展系統(tǒng)配置數(shù)據(jù))
FBC(Frame Buffer Cache,幀緩沖緩存)
FireWire(火線,即IEEE1394標(biāo)準(zhǔn))
FSB: (Front Side Bus,前置總線,即外部總線 )
FWH( Firmware Hub,固件中心)
GMCH(Graphics & Memory Controller Hub,圖形和內(nèi)存控制中心)
GPIs(General Purpose Inputs,普通操作輸入)
ICH(Input/Output Controller Hub,輸入/輸出控制中心)
IR(infrared ray,紅外線)
IrDA(infrared ray,紅外線通信接口可進(jìn)行局域網(wǎng)存取和文件共享)
ISA:(Industry Standard Architecture,工業(yè)標(biāo)準(zhǔn)架構(gòu) )
ISA(instruction set architecture,工業(yè)設(shè)置架構(gòu))
MDC(Mobile Daughter Card,移動式子卡)
MRH-R(Memory Repeater Hub,內(nèi)存數(shù)據(jù)處理中心)
MRH-S(SDRAM Repeater Hub,SDRAM數(shù)據(jù)處理中心)
MTH(Memory Transfer Hub,內(nèi)存轉(zhuǎn)換中心)
NGIO(Next Generation Input/Output,新一代輸入/輸出標(biāo)準(zhǔn))
P64H(64-bit PCI Controller Hub,64位PCI控制中心)
PCB(printed circuit board,印刷電路板)
PCBA(Printed Circuit Board Assembly,印刷電路板裝配)
PCI:(Peripheral Component Interconnect,互連外圍設(shè)備 )
PCI SIG(Peripheral Component Interconnect Special Interest Group,互連外圍設(shè)備專業(yè)組)
POST(Power On Self Test,加電自測試)
RNG(Random number Generator,隨機(jī)數(shù)字發(fā)生器)
RTC: (Real Time Clock 實(shí)時時鐘)
KBC(KeyBroad Control,鍵盤控制器)
SAP(Sideband Address Port,邊帶尋址端口)
SBA(Side Band Addressing,邊帶尋址)
SMA: (Share Memory Architecture,共享內(nèi)存結(jié)構(gòu) )
STD(Suspend To Disk,磁盤喚醒)
STR(Suspend To RAM,內(nèi)存喚醒)
SVR: (Switching Voltage Regulator 交換式電壓調(diào)節(jié))
USB(Universal Serial Bus,通用串行總線)
USDM(Unified System Diagnostic Manager,統(tǒng)一系統(tǒng)監(jiān)測管理器)
VID(Voltage Identification Definition,電壓識別認(rèn)證)
VRM (Voltage Regulator Module,電壓調(diào)整模塊)
ZIF: (Zero Insertion Force, 零插力 )
主板技術(shù)Gigabyte ACOPS:(Automatic CPU OverHeat Prevention SystemCPU 過熱預(yù)防系統(tǒng))
SIV: (System Information Viewer系統(tǒng)信息觀察)
磐英ESDJ(Easy Setting Dual Jumper,簡化CPU雙重跳線法)
浩鑫UPT(USB、PANEL、LINK、TV-OUT四重接口)
芯片組ACPI(Advanced Configuration and Power Interface,先進(jìn)設(shè)置和電源管理)
AGP(Accelerated Graphics Port,圖形加速接口)
I/O(Input/Output,輸入/輸出)
MIOC: (Memory and I/O Bridge Controller,內(nèi)存和I/O橋控制器)
NBC: (North Bridge Chip北橋芯片)
PIIX: (PCI ISA/IDE Accelerator加速器)
PSE36: (Page Size Extension 36-bit,36位頁面尺寸擴(kuò)展模式 )
PXB:(PCI Expander Bridge,PCI增強(qiáng)橋 )
RCG: (RAS/CAS Generator,RAS/CAS發(fā)生器 )
SBC: (South Bridge Chip南橋芯片)
SMB: (System Management Bus全系統(tǒng)管理總線)
SPD(Serial Presence Detect,內(nèi)存內(nèi)部序號檢測裝置)
SSB: (Super South Bridge,超級南橋芯片 )
TDP:(Triton Data Path數(shù)據(jù)路徑)
TSC: (Triton System Controller系統(tǒng)控制器)
QPA: (Quad Port Acceleration四接口加速)
計(jì)算機(jī)設(shè)備名稱英語詞匯3
視頻
3D:(Three Dimensional,三維)
3DS(3D SubSystem,三維子系統(tǒng))
AE(Atmospheric Effects,霧化效果)
AFR(Alternate Frame Rendering,交替渲染技術(shù))
Anisotropic Filtering(各向異性過濾)
APPE(Advanced Packet Parsing Engine,增強(qiáng)形幀解析引擎)
AV(Analog Video,模擬視頻)
Back Buffer,后置緩沖Backface culling(隱面消除)
Battle for Eyeballs(眼球大戰(zhàn),各3D圖形芯片公司為了爭奪用戶而作的競爭)
Bilinear Filtering(雙線性過濾)
CEM(cube environment mapping,立方環(huán)境映射)
CG(Computer Graphics,計(jì)算機(jī)生成圖像)
Clipping(剪貼紋理)
Clock Synthesizer,時鐘合成器compressed textures(壓縮紋理)
Concurrent Command Engine,協(xié)作命令引擎Center Processing Unit Utilization,中央處理器占用率DAC(Digital to Analog Converter,數(shù)模傳換器)
Decal(印花法,用于生成一些半透明效果,如:鮮血飛濺的場面)
DFP(Digital Flat Panel,數(shù)字式平面顯示器)
DFS:( Dynamic Flat Shading動態(tài)平面描影,可用作加速Dithering抖動)
Directional Light,方向性光源DME:( Direct Memory Execute直接內(nèi)存執(zhí)行)
DOF(Depth of Field,多重境深)
dot texture blending(點(diǎn)型紋理混和)
Double Buffering(雙緩沖區(qū))
DIR(Direct Rendering Infrastructure,基層直接渲染)
DVI(Digital Video Interface,數(shù)字視頻接口)
DxR:( DynamicXTended Resolution動態(tài)可擴(kuò)展分辨率)
DXTC(Direct X Texture Compress,DirectX紋理壓縮,以S3TC為基礎(chǔ))
Dynamic Z-buffering(動態(tài)Z軸緩沖區(qū)),顯示物體遠(yuǎn)近,可用作遠(yuǎn)景E-DDC(Enhanced Display Data Channel,增強(qiáng)形視頻數(shù)據(jù)通道協(xié)議,定義了顯示輸出與主系統(tǒng)之間的通訊通道,能提高顯示輸出的畫面質(zhì)量)
Edge Anti-aliasing,邊緣抗鋸齒失真E-EDID(Enhanced Extended Identification Data,增強(qiáng)形擴(kuò)充身份辨識數(shù)據(jù),定義了電腦通訊視頻主系統(tǒng)的數(shù)據(jù)格式)
Execute Buffers,執(zhí)行緩沖區(qū)environment mapped bump mapping(環(huán)境凹凸映射)
Extended Burst Transactions,增強(qiáng)式突發(fā)處理Front Buffer,前置緩沖Flat(平面描影)
Frames rate is King(幀數(shù)為王)
FSAA(Full Scene Anti-aliasing,全景抗鋸齒)
Fog(霧化效果)
flip double buffered(反轉(zhuǎn)雙緩存)
fog table quality(霧化表畫質(zhì))
GART(Graphic Address Remappng Table,圖形地址重繪表)
Gouraud Shading,高洛德描影,也稱為內(nèi)插法均勻涂色GPU(Graphics Processing Unit,圖形處理器)
GTF(Generalized Timing Formula,一般程序時間,定義了產(chǎn)生畫面所需要的時間,包括了諸如畫面刷新率等)
HAL(Hardware Abstraction Layer,硬件抽像化層)
hardware motion compensation(硬件運(yùn)動補(bǔ)償)
HDTV(high definition television,高清晰度電視)
HEL: Hardware Emulation Layer(硬件模擬層)
high triangle count(復(fù)雜三角形計(jì)數(shù))
ICD(Installable Client Driver,可安裝客戶端驅(qū)動程序)
IDCT(Inverse Discrete Cosine Transform,非連續(xù)反余弦變換,GeForce的DVD硬件強(qiáng)化技術(shù))
Immediate Mode,直接模式IPPR: (Image Processing and Pattern Recognition圖像處理和模式識別)
large textures(大型紋理)
LF(Linear Filtering,線性過濾,即雙線性過濾)
lighting(光源)
lightmap(光線映射)
Local Peripheral Bus(局域邊緣總線)
mipmapping(MIP映射)
Modulate(調(diào)制混合)
Motion Compensation,動態(tài)補(bǔ)償motion blur(模糊移動)
MPPS:(Million Pixels Per Second,百萬個像素/秒)
Multi-Resolution Mesh,多重分辨率組合Multi Threaded Bus Master,多重主控Multitexture(多重紋理)
nerest Mipmap(鄰近MIP映射,又叫點(diǎn)采樣技術(shù))
Overdraw(透支,全景渲染造成的浪費(fèi))
partial texture downloads(并行紋理傳輸)
Parallel Processing Perspective Engine(平行透視處理器)
PC(Perspective Correction,透視糾正)
PGC(Parallel Graphics Configuration,并行圖像設(shè)置)
pixel(Picture element,圖像元素,又稱P像素,屏幕上的像素點(diǎn))
point light(一般點(diǎn)光源)
point sampling(點(diǎn)采樣技術(shù),又叫鄰近MIP映射)
Precise Pixel Interpolation,精確像素插值Procedural textures(可編程紋理)
RAMDAC(Random Access Memory Digital to Analog Converter,隨機(jī)存儲器數(shù)/模轉(zhuǎn)換器)
Reflection mapping(反射貼圖)
ender(著色或渲染)
S端子(Seperate)
S3(Sight、Sound、Speed,視頻、音頻、速度)
S3TC(S3 Texture Compress,S3紋理壓縮,僅支持S3顯卡)
S3TL(S3 Transformation & Lighting,S3多邊形轉(zhuǎn)換和光源處理)
Screen Buffer(屏幕緩沖)
SDTV(Standard Definition Television,標(biāo)準(zhǔn)清晰度電視)
SEM(spherical environment mapping,球形環(huán)境映射)
Shading,描影Single Pass Multi-Texturing,單通道多紋理SLI(Scanline Interleave,掃描線間插,3Dfx的雙Voodoo 2配合技術(shù))
Smart Filter(智能過濾)
soft shadows(柔和陰影)
soft reflections(柔和反射)
spot light(小型點(diǎn)光源)
SRA(Symmetric Rendering Architecture,對稱渲染架構(gòu))
Stencil Buffers(模板緩沖)
Stream Processor(流線處理)
SuperScaler Rendering,超標(biāo)量渲染TBFB(Tile Based Frame Buffer,碎片紋理幀緩存)
texel(T像素,紋理上的像素點(diǎn))
Texture Fidelity(紋理真實(shí)性)
texture swapping(紋理交換)
T&L(Transform and Lighting,多邊形轉(zhuǎn)換與光源處理)
T-Buffer(T緩沖,3dfx Voodoo4的特效,包括全景反鋸齒Full-scene Anti-Aliasing、動態(tài)模糊Motion Blur、焦點(diǎn)模糊Depth of Field Blur、柔和陰影Soft Shadows、柔和反射Soft Reflections)
TCA(Twin Cache Architecture,雙緩存結(jié)構(gòu))
Transparency(透明狀效果)
Transformation(三角形轉(zhuǎn)換)
Trilinear Filtering(三線性過濾)
Texture Modes,材質(zhì)模式TMIPM: (Trilinear MIP Mapping三次線性MIP材質(zhì)貼圖)
UMA(Unified Memory Architecture,統(tǒng)一內(nèi)存架構(gòu))
Visualize Geometry Engine,可視化幾何引擎Vertex Lighting(頂點(diǎn)光源)
Vertical Interpolation(垂直調(diào)變)
VIP(Video Interface Port,視頻接口)
ViRGE: (Video and Rendering Graphics Engine視頻描寫圖形引擎)
Voxel(Volume pixels,立體像素,Novalogic的技術(shù))
VQTC(Vector-Quantization Texture Compression,向量紋理壓縮)
VSIS(Video Signal Standard,視頻信號標(biāo)準(zhǔn))
v-sync(同步刷新)
Z Buffer(Z緩存)
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計(jì)算機(jī)設(shè)備名稱英語詞匯
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