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學習啦 > 創(chuàng)業(yè)指南 > 職場 > 個人簡歷下載 > 英文簡歷 > vr簡介中英文版對照怎么寫

vr簡介中英文版對照怎么寫

時間: 偉鑫1050 分享

vr簡介中英文版對照怎么寫

  虛擬現(xiàn)實技術是一種可以創(chuàng)建和體驗虛擬世界的計算機仿真系統(tǒng),利用計算機生成一種模擬環(huán)境,下面是學習啦小編給大家整理的vr簡介中英文版,供大家參閱!

  vr簡介

  Virtual reality technology is an important direction of simulation technology. It is a collection of various technologies such as simulation technology and computer graphics, human interface technology, multimedia technology, sensor technology and network technology. It is a challenging cross technology frontier and research field The Virtual reality technology (VR) mainly includes simulation environment, perception, natural skills and sensing equipment and so on. The simulation environment is a computer generated, real-time dynamic three-dimensional realistic image. Perception refers to the ideal VR should have all the people have the perception. In addition to computer graphics technology generated by visual perception, there are auditory, tactile, force, movement and other perception, and even including the sense of smell and taste, also known as multi-perception. Natural skill refers to the person's head rotation, eyes, gestures, or other human behavior, by the computer to deal with the action of the participants to adapt to the data, and the user's input to make real-time response, and were fed back to the user's facial features The A sensing device is a three-dimensional interactive device.

  虛擬現(xiàn)實技術是仿真技術的一個重要方向,是仿真技術與計算機圖形學人機接口技術多媒體技術傳感技術網絡技術等多種技術的集合,是一門富有挑戰(zhàn)性的交叉技術前沿學科和研究領域。虛擬現(xiàn)實技術(VR)主要包括模擬環(huán)境、感知、自然技能和傳感設備等方面。模擬環(huán)境是由計算機生成的、實時動態(tài)的三維立體逼真圖像。感知是指理想的VR應該具有一切人所具有的感知。除計算機圖形技術所生成的視覺感知外,還有聽覺、觸覺、力覺、運動等感知,甚至還包括嗅覺和味覺等,也稱為多感知。自然技能是指人的頭部轉動,眼睛、手勢、或其他人體行為動作,由計算機來處理與參與者的動作相適應的數據,并對用戶的輸入作出實時響應,并分別反饋到用戶的五官。傳感設備是指三維交互設備。

  vr技術特點

  VR art is a new and independent art category that comes with the advent of "virtual reality". In the article "Virtual Reality Art: Genesis Ultimate Re-creation", VR art has the following definition: Virtual reality (VR), enhanced reality (AR) and other artificial intelligence technology as a means of media to use the art form, we call it virtual reality art, referred to as VR art.The main feature of the art form is hypertext and interactivity. "

  "VR as a comprehensive manifestation of modern technology, VR art is through the man-machine interface for visualization of complex data operations and interaction of a new form of art language, it attracts artists is important, is the art of thinking and technology tools closely And the deep penetration of the two generated by the new cognitive experience.Compared with the traditional window under the operation of the new media art, interactive and extended man-machine dialogue, VR art presents its unique advantages of the key from the overall sense Say, VR art is a new man-machine dialogue based on the interactive form of art, its biggest advantage lies in the construction of works and participants in the dialogue, through the dialogue to reveal the meaning of the process of generating.

  Artists through the VR, AR and other technology applications, you can use a more natural means of human-computer interaction to control the form of works to create a more immersive art environment and reality can not achieve the dream, and to create the process to New meaning. If the interactive device system with VR nature can set the viewer through the multi-sensory interactive channel and the process of crossing the device, the artist can use the software and hardware to promote the smooth cooperation between the participants and the work of communication and feedback, to create a good participation And can be manipulated; can also be captured through the video interface to capture, store the behavior of the visitor fragment to keep the participants in the sense of enhancements based on the synchrotron to enhance the effect and re-shape, processed images; by enhancing the reality, Reality and other forms, the digital world and the real world together, the audience can control the projection through their own text, such as data gloves can provide force feedback, mobile scenes, 360-degree rotation of the sphere space not only enhanced the immersion of the work And can make the audience into the interior of the work, manipulate it, observe its process, and even give the audience the opportunity to participate in re-creation. "

  VR藝術是伴隨著“虛擬現(xiàn)實時代”的來臨應運而生的一種新興而獨立的藝術門類,在《虛擬現(xiàn)實藝術: 形而上的終極再創(chuàng)造》一文中,關于VR藝術有如下的定義:“以虛擬現(xiàn)實(VR)、增強現(xiàn)實(AR)等人工智能技術作為媒介手段加以運用的藝術形式,我們稱之為虛擬現(xiàn)實藝術,簡稱VR藝術。該藝術形式的主要特點是超文本性和交互性。”

  “作為現(xiàn)代科技前沿的綜合體現(xiàn),VR藝術是通過人機界面對復雜數據進行可視化操作與交互的一種新的藝術語言形式,它吸引藝術家的重要之處,在于藝術思維與科技工具的密切交融和二者深層滲透所產生的全新的認知體驗。與傳統(tǒng)視窗操作下的新媒體藝術相比,交互性和擴展的人機對話,是VR藝術呈現(xiàn)其獨特優(yōu)勢的關鍵所在。從整體意義上說,VR藝術是以新型人機對話為基礎的交互性的藝術形式,其最大優(yōu)勢在于建構作品與參與者的對話,通過對話揭示意義生成的過程。

  藝術家通過對VR、AR等技術的應用,可以采用更為自然的人機交互手段控制作品的形式,塑造出更具沉浸感的藝術環(huán)境和現(xiàn)實情況下不能實現(xiàn)的夢想,并賦予創(chuàng)造的過程以新的含義。如具有VR性質的交互裝置系統(tǒng)可以設置觀眾穿越多重感官的交互通道以及穿越裝置的過程,藝術家可以借助軟件和硬件的順暢配合來促進參與者與作品之間的溝通與反饋,創(chuàng)造良好的參與性和可操控性;也可以通過視頻界面進行動作捕捉,儲存訪問者的行為片段,以保持參與者的意識增強性為基礎,同步放映增強效果和重新塑造、處理過的影像;通過增強現(xiàn)實、混合現(xiàn)實等形式,將數字世界和真實世界結合在一起,觀眾可以通過自身動作控制投影的文本,如數據手套可以提供力的反饋,可移動的場景、360度旋轉的球體空間不僅增強了作品的沉浸感,而且可以使觀眾進入作品的內部,操縱它、觀察它的過程,甚至賦予觀眾參與再創(chuàng)造的機會。”

  vr關鍵技術

  Virtual reality is a combination of a variety of technologies, including real-time three-dimensional computer graphics technology, wide-angle (wide field) stereoscopic display technology, the observer head, eye and hand tracking technology, and tactile / force feedback, stereo, network transmission, voice Input and output technology. These techniques are described below.

  Real-time three-dimensional computer graphics

  By contrast, it is not too difficult to use a computer model to produce a graphic image. If there is enough accurate model, and there is enough time, we can generate accurate images of various objects under different lighting conditions, but the key here is real time. For example, in the flight simulation system, the image refresh is very important, while the image quality requirements are high, coupled with a very complex virtual environment, the problem becomes very difficult.

  Show

  When people look around the world, because of the different positions of the two eyes, the image is slightly different, these images in the minds of integration, it formed a whole world around the world, this scene includes distance information The Of course, the distance information can also be obtained by other methods, such as the distance between the eyes of the distance, the size of the object comparison.

  In the VR system, binocular stereoscopic vision played a significant role. The two images seen by the user's eyes are generated separately and displayed on different displays. Some systems use a single display, but the user to bring a special glasses, one eye can only see the odd frame image, the other eye can only see even frame images, odd, even between the different frames is parallax It produced a three-dimensional sense.

  User (head, eye) tracking: In the artificial environment, each object relative to the system coordinate system has a position and attitude, and the user is also true. The user sees the scene by the user's position and the direction of the head (eye) to determine.

  A virtual reality headset that tracks the head movement: In traditional computer graphics technology, the field of view changes through a mouse or keyboard, the user's visual system and motion-aware system are separate, and use the head tracking to change the image The perspective of the user's visual system and motion perception system can be linked between, feel more realistic. Another advantage is that users can not only through binocular stereoscopic vision to understand the environment, but also through the head of the movement to observe the environment.

  In the interaction between the user and the computer, the keyboard and mouse are the most commonly used tools, but for the three-dimensional space, they are not suitable. In the three-dimensional space because there are six degrees of freedom, it is difficult to find a more intuitive way to map the plane movement of the mouse into three-dimensional space of any movement. Now, there are already some devices that can provide six degrees of freedom, such as 3Space digitizer and SpaceBall space ball. Some of the more well-behaved devices are data gloves and data clothing.

  Sound

  People can well determine the direction of the sound source. In the horizontal direction, we determine the direction of the sound by the difference in the phase difference and the intensity of the sound, since the time or distance at which the sound reaches the two ears is different. Common stereo effect is to listen to the left and right ears in different locations to record the different sounds to achieve, so there will be a sense of direction. In real life, when the head turns, the direction of the sound will change. But in the VR system, the direction of the sound and the user's head has nothing to do with the movement.

  Feel feedback

  In a VR system, the user can see a virtual cup. You can try to catch it, but your hand does not really touch the feeling of the cup, and it is possible to pass through the virtual cup "surface", which in real life is impossible. A common device for solving this problem is to install some vibrable contacts on the inner layer of the glove to simulate tactile sensation.

  Voice

  In the VR system, the voice input and output is also very important. This requires that the virtual environment be able to understand the human language and interact with people in real time. It is quite difficult for a computer to recognize a person's voice because the speech signal and the natural language signal have their "multilaterality" and complexity. For example, there is no obvious pause between words and words in continuous voice, the same word, the same word by the words before and after the word, not only different people say that the same word will be different, that is, the same person will be subject to psychological, Physiological and environmental effects vary.

  The use of human natural language as a computer input There are two problems, the first is the efficiency of the problem, in order to facilitate the computer to understand, enter the voice may be quite long-winded. Second is the correctness of the problem, the computer understands the voice of the method is to match the match, and no one's intelligence.

  虛擬現(xiàn)實是多種技術的綜合,包括實時三維計算機圖形技術,廣角(寬視野)立體顯示技術,對觀察者頭、眼和手的跟蹤技術,以及觸覺/力覺反饋、立體聲、網絡傳輸、語音輸入輸出技術等。下面對這些技術分別加以說明。

  實時三維計算機圖形

  相比較而言,利用計算機模型產生圖形圖像并不是太難的事情。如果有足夠準確的模型,又有足夠的時間,我們就可以生成不同光照條件下各種物體的精確圖像,但是這里的關鍵是實時。例如在飛行模擬系統(tǒng)中,圖像的刷新相當重要,同時對圖像質量的要求也很高,再加上非常復雜的虛擬環(huán)境,問題就變得相當困難。

  顯示

  人看周圍的世界時,由于兩只眼睛的位置不同,得到的圖像略有不同,這些圖像在腦子里融合起來,就形成了一個關于周圍世界的整體景象,這個景象中包括了距離遠近的信息。當然,距離信息也可以通過其他方法獲得,例如眼睛焦距的遠近、物體大小的比較等。

  在VR系統(tǒng)中,雙目立體視覺起了很大作用。用戶的兩只眼睛看到的不同圖像是分別產生的,顯示在不同的顯示器上。有的系統(tǒng)采用單個顯示器,但用戶帶上特殊的眼鏡后,一只眼睛只能看到奇數幀圖像,另一只眼睛只能看到偶數幀圖像,奇、偶幀之間的不同也就是視差就產生了立體感。

  用戶(頭、眼)的跟蹤:在人造環(huán)境中,每個物體相對于系統(tǒng)的坐標系都有一個位置與姿態(tài),而用戶也是如此。用戶看到的景象是由用戶的位置和頭(眼)的方向來確定的。

  跟蹤頭部運動的虛擬現(xiàn)實頭套:在傳統(tǒng)的計算機圖形技術中,視場的改變是通過鼠標或鍵盤來實現(xiàn)的,用戶的視覺系統(tǒng)和運動感知系統(tǒng)是分離的,而利用頭部跟蹤來改變圖像的視角,用戶的視覺系統(tǒng)和運動感知系統(tǒng)之間就可以聯(lián)系起來,感覺更逼真。另一個優(yōu)點是,用戶不僅可以通過雙目立體視覺去認識環(huán)境,而且可以通過頭部的運動去觀察環(huán)境。

  在用戶與計算機的交互中,鍵盤和鼠標是目前最常用的工具,但對于三維空間來說,它們都不太適合。在三維空間中因為有六個自由度,我們很難找出比較直觀的辦法把鼠標的平面運動映射成三維空間的任意運動?,F(xiàn)在,已經有一些設備可以提供六個自由度,如3Space數字化儀和SpaceBall空間球等。另外一些性能比較優(yōu)異的設備是數據手套和數據衣。

  聲音

  人能夠很好地判定聲源的方向。在水平方向上,我們靠聲音的相位差及強度的差別來確定聲音的方向,因為聲音到達兩只耳朵的時間或距離有所不同。常見的立體聲效果就是靠左右耳聽到在不同位置錄制的不同聲音來實現(xiàn)的,所以會有一種方向感。現(xiàn)實生活里,當頭部轉動時,聽到的聲音的方向就會改變。但目前在VR系統(tǒng)中,聲音的方向與用戶頭部的運動無關。

  感覺反饋

  在一個VR系統(tǒng)中,用戶可以看到一個虛擬的杯子。你可以設法去抓住它,但是你的手沒有真正接觸杯子的感覺,并有可能穿過虛擬杯子的“表面”,而這在現(xiàn)實生活中是不可能的。解決這一問題的常用裝置是在手套內層安裝一些可以振動的觸點來模擬觸覺。

  語音

  在VR系統(tǒng)中,語音的輸入輸出也很重要。這就要求虛擬環(huán)境能聽懂人的語言,并能與人實時交互。而讓計算機識別人的語音是相當困難的,因為語音信號和自然語言信號有其“多邊性”和復雜性。例如,連續(xù)語音中詞與詞之間沒有明顯的停頓,同一詞、同一字的發(fā)音受前后詞、字的影響,不僅不同人說同一詞會有所不同,就是同一人發(fā)音也會受到心理、生理和環(huán)境的影響而有所不同。

  使用人的自然語言作為計算機輸入目前有兩個問題,首先是效率問題,為便于計算機理解,輸入的語音可能會相當啰嗦。其次是正確性問題,計算機理解語音的方法是對比匹配,而沒有人的智能。

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